MiniGameWiki

Snowcone Stand / Blender Planner

Blender Planner

Buying the next flavor or totem without math is how Snowcone Stand players burn a session's cash on a shiny upgrade that loses per-second. The blender is a timed machine: unit value only matters when divided by blend time, and Perfect Blend multiplies everything downstream. This planner uses the site formula unit = base × (perfect ? 1.5 : 1) × mutReduce × totemStack, then perSec = unit / blendTime. Dial in the flavor you own, toggle Perfect, stack the mutation and totem you actually have, and compare setups before you commit. It will not replace practice on the Perfect window — it stops you from upgrading in the wrong order.

Results

Base
10
Perfect
1.5
mutReduce
1
totemStack
1
Unit value
15.00
Per second
3.75

Compare two builds by changing one control at a time. Prefer higher per-second at the Perfect rate you can actually sustain.